What is BIG Night?
It's Bloomington Independent Game Night! BIG Night is a quarterly gathering of independent game designers and players from all around central Indiana. Come and see what games are being made in your area or to show off your own projects! Games of all types (mobile, PC, board, card, etc.) and levels of polish are welcome.
When is the next one?
December 6 at 7pm
Where is it?
Sproutbox's office at 300 W Hillside Dr. Bloomington, IN 47403.
- Dec 13, 2013 Winter BIG Night
BIG Night presented by
Our final BIG Night of the year is going to be December 13, 2013. As usual, it will be at sproutbox. Come show off all the hard work you’ve done this year making games and see what everyone else has been up to.
This summer, BIG Night is going to be July 12th to cap off a week of game creation at the first annual Game Dev Camp (games.indiana.edu). As always, come on out to show off your game, play with other people, and network. In addition, campers will be on hand to demo their games, made over the course of a week.
The second BIG Night of 2013 has the theme of tabletop games.
- Mike Trotzke will present his new venture capital card game.
- Elizabeth Steward will show off her board game.
- Kevin Makice will demo his board game Party On!
- As a special treat, Adam Ploshay & Joey Baird will talk about their Global Game Jam entry, Rescue Beats, which is now FREE on the iOS and Google Play app stores!
More presenters will be announced before the event. Contact will at studiocypher.com if you’d like to present on the tabletop topic.
2013 is going to be a big year for BIG Night and games in Bloomington! Our first meeting will be on Jan 11, with some great presentations on game jams. That’s just in time to get you pumped up for the Global Game Jam on Jan 25th-27th. We hope to have a location in Bloomington this time, so more details will follow.
We’ll also be starting a weekly gathering for casual playtesting and shop-talk, Playtest pThursdays, 7-9pm every Thursday. Once again, expect more details soon!
If you’re interested in presenting at the next BIG Night, especially if it’s connected to game jams, let me know and I’ll add you to the agenda. If you have a jam game to show off, strategies for completing a jam, or a cautionary tale, now is your chance to shine!
Presenting at the next BIG Night are:
- Sean Duncan about why game jams are interesting from an academic perspective
- Will Emigh relating his experience at jamming during the Ludum Dare
- Jordan Jalles about the process of taking a jam game and fleshing it out
Let’s have a big round of virtual applause for all of our BIG Jammers! This year, everyone successfully completed a game and I think we had larger variety than ever before, from a kid-friendly iPad game to time travel to a sneaking game constructed entirely from Kill Dr. Lucky pieces.
Thanks also to Zon for presenting his Unity game-in-progress with some cool ship-based combat, including novel ideas for encouraging flanking. We also had fun playing WhimMill’s HereWolf game with Chris Borland as moderator and two despicable werewolves who successfully killed all the villagers.