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Winter 2017 BIG Night

November 6, 2017 | big-night

This holiday season is a bit awkward for third Mondays, so we're taking the November and December dates and splitting the difference. Come to the Iu Game Lab on December 4th to talk about the games you're making, and the ones you're looking forward to playing!

BIG Night has a new home!

January 1, 2017 | big-night

After realizing that a lot of the people who come to BIG Night are either students or work at/near IU, we've moved to a location that's more convenient for everybody! Moving forward, we'll be meeting at the IU Game Lab, which is room 035 Franklin Hall. Go in the main doors, across to the elevator, down one floor, and it's right there! We look forward to seeing you!

BIG Night and James Portnow

September 26, 2016 | big-night

When we looked at our calendar, we realized that our next BIG Night is going to be at the same time that James Portnow will be giving a talk at IU. James is the writer for the YouTube channel Extra Credits, which discusses games and game design. So instead of meeting at our usual place, we're going to go see his talk and stick around to chat afterward. Disclaimer: We don't know James' schedule, so he may or may not be available after the talk. Hanging out will happen regardless. Hope to see you there!

May 2016 BIG Night

April 19, 2016 | big-night

Come join us as we playtest games and talk about the upcoming convention season!

STEM Challenge at MCPL

April 18, 2016 | stem-challenge

This summer, the Monroe County Public Library will be participating in the National Video Game STEM Challenge. The goal of the Challenge is to foster students' STEM learning by providing motivation, outreach, mentorship, public engagement, and funding support to sustain purposeful, year-round game development both in school and out of school.

An you can't have mentorship without mentors! Over the course of the summer, MCPL will be hosting workshops and help sessions, and they need volunteers to help students make video games. All the details, including dates and contact information, can be found in this PDF. This is a great way to help out the next generation of game designers!